//==============================================================================
// Scorpion Man_anim.txt
// Fixed missing eclpise SFX()~WarriorMario
//==============================================================================

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      Techlogic none/Scorpion Man Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scorpion_BirthA
			connect HOTSPOT egyptbirthSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scorpion_BirthA
			ReplaceTexture special e scorpion man/tg mu scorpion man upgrade
			connect HOTSPOT egyptbirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      Techlogic none/Scorpion Man Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scorpion_idle
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scorpion_idle
			ReplaceTexture special e scorpion man/tg mu scorpion man upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim bored
{
   SetSelector
   {
      Techlogic none/Scorpion Man Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scorpion_boredA
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scorpion_boredA
			ReplaceTexture special e scorpion man/tg mu scorpion man upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      Techlogic none/Scorpion Man Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scorpion_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.75 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
			version
         {
            Visual Special E Scorpion_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.76 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scorpion_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.75 true   
            tag GenericSound 0.60 true
//-- end auto generated section
            ReplaceTexture special e scorpion man/tg mu scorpion man upgrade
			connect hotspot eclipseSFX hotspot
			Length 1.0
         }
			version
         {
            Visual Special E Scorpion_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.76 true   
            tag GenericSound 0.60 true
//-- end auto generated section
            ReplaceTexture special e scorpion man/tg mu scorpion man upgrade
			connect hotspot eclipseSFX hotspot
			Length 1.0
         }
      }
   }
}


//==============================================================================
anim whirlwindAttack
{
   SetSelector
   {
      Techlogic none/Scorpion Man Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scorpion_attackSpecial
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.48 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.21 false SwordSwing checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scorpion_attackSpecial
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.48 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.21 false SwordSwing checkVisible 
//-- end auto generated section
            ReplaceTexture special e scorpion man/tg mu scorpion man upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      Techlogic none/Scorpion Man Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scorpion_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.44 false HeavyFall checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scorpion_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.44 false HeavyFall checkVisible 
//-- end auto generated section
            ReplaceTexture special e scorpion man/tg mu scorpion man upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      Techlogic none/Scorpion Man Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scorpion_walk
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scorpion_walk
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
                ReplaceTexture special e scorpion man/tg mu scorpion man upgrade
				ReplaceTexture special e scorpion man upgrade/tg mu scorpion man upgrade	
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      Techlogic none/Scorpion Man Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scorpion_FlailA
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scorpion_FlailA
			ReplaceTexture special e scorpion man/tg mu scorpion man upgrade	
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

